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Author Topic: TinyGL ported to Vampire  (Read 1099 times)

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TinyGL ported to Vampire
« on: March 08, 2017, 08:14:40 AM »

From readme:
TinyGL is intended to be a very small implementation of a subset of
OpenGL for embedded systems or games. It is a software only
implementation. Only the main OpenGL calls are implemented. All the
calls I considered not important are simply *not implemented*.

The main strength of TinyGL is that it is fast and simple because it
has not to be exactly compatible with OpenGL. In particular, the
texture mapping and the geometrical transformations are very fast.