Created for developers of all Amiga camps
TinyGL is intended to be a very small implementation of a subset ofOpenGL for embedded systems or games. It is a software onlyimplementation. Only the main OpenGL calls are implemented. All thecalls I considered not important are simply *not implemented*.The main strength of TinyGL is that it is fast and simple because ithas not to be exactly compatible with OpenGL. In particular, thetexture mapping and the geometrical transformations are very fast.