Does that post mean you are finally getting closer to "escaping the AGA prison"?
I sincerely hope so.
I love AGA color cycling.
but its really hard to pick up chix with a 256 color game engine
So its True Color FTW
I guess you don't, but if you do use OpenGL, see my "what functionality to avoid" OpenGL thread under Common standards.
My dream is to write 3 versions of my gfx engine.
1) Do all gfx myself with the CPU + standard AmigaOS gfx routines and/or P96/cgx.
2) The OpenGL way of doing things
3) The SDL way of doing things
4) Some other way of doing things
And then race them against each other and see what results I get.
Certain gfx fx such as full screen rotation should be massively faster under OpenGL but I am worried about all the "gotchas" and incompatibilities that trying to use OpenGL will cause.