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Topics - tolkien

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1
MUI/ZUNE / MUITABS
« on: November 05, 2015, 02:25:42 PM »
Hello mates.
I'm here again with a question. i have searched al the web without succesful. I want to create a MUI window with various tabs in it.
Can anyone shows to me a simple example?
Thanks in advance.

2
GUI - Magic User Interface (MUI) / open asl when button is pressed
« on: July 14, 2015, 12:21:25 AM »
Easy question and perhaps easy answer but MUI can be confusing at first.
Which method do I have to use to launch an asl object when I press a button?
Thanks mates.

3
AmigaOS 3.x Dev / load gfx in my game
« on: February 19, 2015, 10:17:08 PM »
I am trying to port muy little sdl functions to amigos api.
I want lo load the game gfx and I have no idea what is the best option.
Do I use iff.library or similar library? Use datatypes.library? Convert the gfx to c code and insert it in my code?
Help mates! ;)

4
Game Development / Playing mod and samples
« on: January 13, 2015, 12:10:02 AM »
I'm doing a little game in C (really little one) and It's time to add music and soundfx. My idea is to play a three channel mod and 1 channel for soundFx.
Which is the best way to do it? Audio.device? AhI? ptplay.library? I have no idea what to do.

5
Languages / malloc strutcs
« on: September 04, 2014, 10:05:06 PM »
Hi friends.

I have a function which reserve memory for a certain number of structs.

Code: [Select]
objects* add_object(int num_objects)
{
objects *temp;
temp = (objects*)malloc( sizeof(objects) * num_objects );
if (temp == NULL ) return NULL;
return temp;
}

objects is a typedef of a struct.

The problem is when I want to use the returned pointer.
Lets say I reserve memory for 3 structs:

Code: [Select]
objects*  myobject = add_object( 3 );
Now, If I want to use the second object I have to refer to It as myobject+1. Why cant I do myobject[1] as with other kind of arrays?

Excuse if is a really silly question.

6
Game Development / more about timing
« on: October 08, 2013, 12:18:51 PM »
How people do to sync events in games and demos?
I think I need a timmer and when certain time is reached trigger the event but I have no idea.

Can you explain please?

7
Game Development / variable vs fixed frame rate
« on: October 08, 2013, 12:09:57 PM »
Trying to understand various ways of doing the same I  have a question.
I always do my stuff within one vblank(well I try) but this thing with delta timming is interesting.

But what are they cons and pros? It is a good idea in classic use variable frame rate or is better use fixed one?

Bring me some light.

8
Libraries / struct libbase or struct library
« on: August 02, 2013, 01:51:23 PM »
Here I go again.

While learning MUI when I had to open mui library O had to do struct Library *muibase instead of the tipical struct libbase *libbase...
Why? Does It happends with other libraries?
I hope you understand cos my English is terrible and writing with a smartphone.

Thanks mates.

9
Languages / Silly C include question
« on: August 02, 2013, 01:42:39 PM »
Hello friends.

In my slow progress of understanding amiga C programming(I have a numorous family so really I have no time) I
I get confused again.

Why on hell are there so many includes? Inline, pragmas, clib, protos, libraries...and I think some of them are compiler specific? Can you give me any light?

Thanks in advance.

10
MUI/ZUNE / Simplest MUI example
« on: July 28, 2013, 10:39:28 PM »
Im trying to program with MUI and although I understand its basics Im a bit confused.
Can anyone write to me the simplest MUI example that open a window. With no text in the window, no buttons...nothing.

Thanks mates.

11
AmigaOS 3.x Dev / clear window
« on: May 18, 2013, 11:48:36 PM »
Hiz mates.
In my learning curve about AmigaOs programming Im trying to do some gfx in windows but I dont know how to clear its contest. Im using RectFill() but have no idea if Its correct.
And, its possible to use double buffer in a window?

Yes, they are noob questions but Im really noob! ;)

12
Development Tools / Port GOLDED.1 not available!
« on: May 15, 2013, 11:43:18 PM »
I have an AmigaForever setup with CubicIDE to test my programs and now I have update AF. The problem is that Im unable to compile with CubicIDE now.
SnoopDos says the cant findport GOLDED.1 but I dont know how to resolve. Any idea friends?

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